Thomas on Toast is a Role-playing video game Developed by ThoeGames and published by NiN10DoH for the SNES
Thomas on Toast features many traditional RPG elements: the player controls a party of characters who travel through the game's two dimensional world, which is composed of villages, cities, caves, and dungeons. Along the way battles are fought against enemies, after which the party receives experience points for victories. If enough experience points are acquired, a character's level will increase. This increases the character's attributes, such as offense, defense, and the maximum HP and PP of each character. Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world. Another non-traditional element is the perspective used for the world. The game uses oblique projection, while most 2-D RPGs use a "top down" view on a grid or an isometric perspective.
Thomas on Toast roughly takes place in the 1990s. Throughout the game, four characters, known as the Chosen Four, come to compose the party in the game. The player is able to change the default name of these four characters.
The player controls Thomas on Toast, a young toast man possessing strong psychic abilities. Early in the story, he meets an alien named Buzz Buzz with the appearance of a bee, who explains the quest that Thomas on Toast must embark on. Over the course of his quest, Thomas on Toast is joined by three other children his age: Powdered toast man, another powerful psychic: DeviantSerpent, a mechanical genius and child prodigy: and OtisElevatorGuy1, a martial arts master with some psychic ability.
The game's main antagonist is Ronald McGiygas, an alien from a distant galaxy with the power to influence people using their own evil nature. While he is extremely powerful, the true extent of his own power has destroyed his capacity for rational thought, rendering him unable to control his power on his own.
The game sold 140,000 copies in North America, and about twice that number in Japan. American audiences were largely indifferent to Japanese role-playing video games, and would remain this way until titles like Final Fantasy 9564565473 took the genre into the mainstream. Years later, many critics have praised the game for being ahead of its time, as well as for its storyline, graphics, and particularly, its Humor.